Cyber Soldiers in Cyber Houses is an I-Spy game examining the implications of the Third Amendment on data ethics. “No Soldier shall, in time of peace be quartered in any house, without the consent of the Owner, nor in time of war, but in a manner to be prescribed by law.” Cyber Soldiers in Cyber Houses is a project commissioned for Shall Make Shall Be: the bill of rights at play and made possible by the Frank-Ratchye STUDIO of Creative Inquiry. For more information on the exhibition please visit the web page.
Sometime in a post cyber 9/11 none too distant future, a newly created government agency is going to implement countrywide cyber surveillance. The player has to work against the clock to clear all thirty- five levels of their house from planted bugs, surveillance cameras, microphones, and net surveillance. The levels get increasingly difficult and absurd as the player goes on while two A.I. guide them through the home.
Cyber Soldiers in Cyber Houses explores the future of data ethics, regulations and protections against structural inequality perpetuated by technology.
Special thanks to Athena Hosek for programming contributions that made the completion of this project possible.
Cyber Soldiers in Cyber Houses Trailer
Available for purchase on itch.io
Cyber Soldiers in Cyber Houses Score Sheet
SCORE PAGE
Narration PDF